All powers and power sets are considered unfinished and are subject to change at any time.

Force Bolts

Energy Builder

Energy Generation, Ranged Crushing Damage

Force Bolts fires darts of solid energy at your enemy.

Click

  • Single target Crushing damage
  • Generates energy
  • Initial attack has a chance to knockback

Force Blast

No Requirements

Charged Ranged Crushing Damage

Force Blast is a blast of crushing energy that may well knock your foe out of your face.

Tap

  • Single target crushing damage
  • Chance to knockback target

Charge

  • Increases damage and energy cost of the Tap effect
  • If charged more than 1 sec, chance to knockback target is increased

Force Eruption

Requires 1 power from Force or 2 non energy building powers from any framework

Charged Close Area Effect Crushing Damage, Knockback

Force Eruption is an explosive blast of energy which can fling your foes away from you. We all need our personal space, and you know how to get yours.

Tap

  • Deals crushing damage to any nearby enemies
  • Knockback on each target hit

Charge

  • Increases damage and knockback distance of the Tap effect

Force Shield

Requires 1 power from Force or 2 non energy building powers from any framework

Block Slot Enhancement

Force Shield creates a protective barrier of pure force that significantly reduces incoming damage and converts it into energy.

Maintain

  • Self damage reduction
  • Applies Absorption to self, which converts incoming damage to energy. Absorption persists for short duration after Block.

Protection Field

Requires 1 powers from Force or 2 non energy building powers from any framework

Damage Absorption Ally Buff

Protection Field allows you to place a field of protective energy around an ally taking the brunt of damage from attacks against them.

Click

  • Applies Protection Field to targeted ally. Protection Field absorbs a portion of each attack made against the ally.
  • Damage dealt to an ally with Protection Field active returns energy to you.

Personal Force Field

Requires 1 power from Force or 2 non energy building powers from any framework

Slotted Passive, Self Defensive Buff

Personal Force Field surrounds you with a cloak of defensive energy. Attacks hitting you will be weakened before they ever deal damage to you.

Slotted Passive

  • Can be slotted in a Defensive or Balanced passive slot
  • Absorbs an amount of damage from each attack that hits you. The amount absorbed scales with your Endurance.
  • Can only absorb a limited amount of damage before the power deactivates
  • Slowly regenerates the amount of damage the field is able to absorb. The speed of the regeneration scales with your Ego.

Containment Field

Requires 3 powers from Force or 5 non energy building powers from any framework

Charged Ranged Immobilization

Containment Field allows you to imprison a foe in a sphere of solid energy, preventing them from making a move.

Tap

  • Applies hold to target

Charge

  • Increases strength of hold on the target

Force Detonation

Requires 3 powers from Force or 5 non energy building powers from any framework

Ranged Area Crushing Damage, Knockback

Force Detonation causes an explosion of energy anywhere you desire, sending nearby enemies flying.

Click

  • Deals crushing damage to your primary target and any other enemies nearby
  • Knockback

Field Surge

Requires 3 powers from Force or 5 non energy building powers from any framework

Self Damage Absorption Buff, Energy Form

Field Surge boosts your Personal Force Field, and improves it with increased defensive power for a short time.

Click

  • Repairs damage to your Personal Force Field
  • Increases damage absorption of Personal Force Field for a short time
  • Counts as an Energy Form

Force Cascade

Requires 5 powers from Force or 8 non energy building powers from any framework

Ranged Cylinder Crushing Damage

Force Cascade unleashes a titanic blast of crushing energy flinging aside any enemies in its path.

Tap

  • Deals crushing damage to targets in line with your primary target
  • Knockback
  • Energy cost is greatly reduced if an Energy Form is active.

Charge

  • Increases the damage, knockback distance and energy cost of the Tap effect.